World Builder’s Treatise – Part 0
To be a god. We’ve all wanted to do try our hand at omnipotence one time or the other. To have that absolute power at our fingertips, to be able to say who lives and who die, to watch the rise and fall of nations in heartbeats. What better way to fulfil that megalomaniacal (is that a word?) urge than to build a world?
Part 0 – Introduction
This treatise (boy do I feel all intellectual and archaic using that word) focuses on the various aspects and steps in world building. There are many resources out there in Internet Land for this and I’ll be integrating those with what I know. Of course, I’ll give credit where credit is due, and I’ll always provide links to resource I use (hey, that’s almost a rhyme).
This part serves as an introduction to what I plan to do. Now, I’m not nor do I claim to be an expert much less a be-all end-all authority on the subject. What I’m writing about here is something that I’ve enjoyed doing over the years. I’ve gotten a lot of experience over the years as to what works and what doesn’t work for me. That’s experience that I want to share with young and upcoming writers, not however, that they will be the only ones to benefit.
I plan to write this over time with updates coming when they come. I envision twelve parts (not including this one) broken down as follows:
- Part 0 – Introduction
- Part 1 – Of Plans and Paths
- Part 2 – Of Maps and Mountains
- Part 3 – Of Countries and Cities
- Part 4 – Of Government and Groups
- Part 5 – Or Politics and Populace
- Part 6 – Of Squads and Soldiers
- Part 7 – Of Tradition and Theocracy
- Part 8 – Of Weapons and Warriors
- Part 9 – Of Magic and Mortals
- Part 10 – Of Science and Silliness
- Part 11 – Of People and Plots
- Part 12 – Putting it All Together
This of course, will be subject to change. I might add stuff (more likely), I might remove stuff (less likely) and I’ll just see how it comes along. Anyways, moving on to what I plan to do and what I don’t plan to do.
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