One of the most important tools that I use is the map. Having a map allows me to do many things that are extremely beneficial in both the writing of fiction and for running tabletop games. Some of these include army logistics, travel times, and population control, all of which I find extremely useful and at times, indispensable.
Welcome back to another issue of C3. Last time, we went a little into how we shouldn’t write one-sided characters. This issue however, we’ll look at a few things you can do to actually create an effective character. I mentioned before that one of the best ways was to hang around other people. One way to take this further is to hang around your character. No, I am not telling you that you need to suddenly develop multiple personalities or even become schizophrenic (although that would produce very interesting characters) in order to write effective characters.
Well on to character writing. This is not meant in any way to be a be-all-end-all rulebook, but rather a general rule of the thumb that will help you get started on writing characters that really work. It’s very hard to look at what should be done in creating characters, so let’s work backwards. In this issue, we’ll look at a major crime in creating characters: one-dimensional characters.
The journey of a thousand miles begins with a step and quite a few stumbles. The big question is, where do you start with all of this stuff? There are many ways to start, and I’ll go through a few of them.
To be a god. We’ve all wanted to do try our hand at omnipotence one time or the other. To have that absolute power at our fingertips, to be able to say who lives and who die, to watch the rise and fall of nations in heartbeats. What better way to fulfil that megalomaniacal (is that a word?) urge than to build a world?