Well on to character writing. This is not meant in any way to be a be-all-end-all rulebook, but rather a general rule of the thumb that will help you get started on writing characters that really work. It’s very hard to look at what should be done in creating characters, so let’s work backwards. In this issue, we’ll look at a major crime in creating characters: one-dimensional characters.
It’s night, and the soft satin sheen of the sky spills over me in a sombre silence. It’s late. And very, very quiet. The soft pitter-patter of feet alert me to something other than myself and my musings. I turn, and there she is. A beauty of Byronic verse personified, of cloudless climes and starry skies indeed. I gaze at her, wisps of moonlight sighing down from heaven clothe her in a silvery glow unmatched by mortal design. I know her. Very well do I remember the subtle contours of her face, the lips slightly open as if in surprise, the dark velvet hair trembling carelessly past her shoulders, and the eyes, almost tear-stained, questing and questioning for answers she’ll never find.
There’s something about crossroads that I can never quite figure out. It seems as if at each crossroad we too become, in a way, prophets, foretelling the future and seeing down paths that only we are privy to. It doesn’t matter who we are with, we are the only ones that can see down the path that we want to take.
The journey of a thousand miles begins with a step and quite a few stumbles. The big question is, where do you start with all of this stuff? There are many ways to start, and I’ll go through a few of them.
To be a god. We’ve all wanted to do try our hand at omnipotence one time or the other. To have that absolute power at our fingertips, to be able to say who lives and who die, to watch the rise and fall of nations in heartbeats. What better way to fulfil that megalomaniacal (is that a word?) urge than to build a world?